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Level analysis

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Case Study of the Great Sky Island

This analysis focuses on the level design of "Tears of the Kingdom," a video game that offers players complete freedom of choice within its open-world setting. Despite this freedom, the game's level design effectively guides players towards intended paths through the use of "weenies" and subtle environmental cues, creating a structured yet exploratory gameplay experience. The analysis emphasizes how the game strikes a balance between linear progression and open-world exploration, ensuring players can find their way without feeling overly directed.

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Level analysis

Case Study of the first chapter in Braid

This analysis focuses on how the first chapter in braid implies the "ten principles of level design" in their levels.

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